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look at 2D
Transform enemy;
enemy.rotation = TScriptUt.LookAt2D(enemy, lookPoint);
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This is a feature that can make an object look at a point (vector 3).To use this you need to specify the object to rotate as a transform(enemy) point and a vector3(lookPoint). This will return a Quaternion.Euler of the transforms default x and y rotations but the z rot will be facing towards the point.
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